“You’ll never break things in someone else’s scene” “USD has non-destructive layering and LOPs allow you to have tools to modify those non-destructive edits,” said Keating. The fact that the format is layer-based also means that workflow is non-destructive: rather than making competing edits to a scene, an FX artist can work within one USD layer and a layout artist in another.ĭuring scene assembly, the layers for every department in the production pipeline are brought together, and the final USD file composed. Solaris’s new set of LOP (Lighting OPerator) nodes modify USD data directly, while the result of the changes can be previewed interactively in the viewport via Karma, a new USD-compatible render engine.Ī non-destructive layer-based production workflowīeing based on USD gives Solaris a number of advantages in production workflows.Īssets are pulled from disk on demand, avoiding unnecessary processing overheads, and entire layers can be toggled on or off within the USD file to help keep large scenes interactive. The Scene Graph Tree, a new custom UI, displays the structure of the USD file being edited – the meshes, transforms, lights and cameras – while debugging tools display the corresponding code. “When we say it’s USD-based, we don’t just mean that we import USDs,” said Keating. Solaris is based on USD, Pixar’s open-source Universal Scene Description, which is rapidly becoming a standard for the exchange of scene data between visual effects tools. “There’s no need to chase down parameters.” “ is a new world where happens in one place,” said Keating. The new context makes that functionality accessible through a new series of GUIs and direct drag-and-drop workflows, rather than by wiring nodes and setting parameter values. “We’re taking the very powerful procedural tools that have been in Houdini for a long time, and putting them into a whole new group of artists’ hands,” said senior product designer Scott Keating. Solaris continues SideFX’s recent efforts to make the existing functionality in Houdini accessible to people outside the software’s original core user base of TDs and technical artists. New visual workflows make it easier for artists to harness Houdini’s power The video of the session is embedded above. The new context, which will be available in every edition of Houdini, and which is accompanied by a new render engine, Karma, was shown off at Siggraph 2019. SideFX has previewed Solaris, a complete new USD-based lighting, look development and shot layout environment that is expected to ship as part of Houdini 18 later this year. Any way welcome to Houdini happy learning.Posted by Jim Thacker SideFX unveils Solaris Maybe you need to read it with a little more attention Houdini Apprentice is not for school or university Houdini Apprentice is to any one in the world that want to learn Houdini for school and another institution SideFX has another solution. But if you really need to learns other render engine we have Houdini Indie that is very good in a lot of aspect inclusive to allow other render engines. Think like this other render engine will distract you to learning and understand Houdini. Houdini have Mantra that is a very capable render engine and in my opinion do not exist any solution in the market fairly integrate in Houdini better than Mantra. If you see very close SideFX have different licenses for different propositus, in my opinion Houdini Apprentice is for everyone that want to learning Houdini. I am really new but I loved this software and our community is very friendly. My name is Harry Abreu I started Houdini since version 15.
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